Tele-Immersion
Tele-Immersion is the extension of the human/computer interaction paradigm to human/computer/human collaboration, with the computer providing real-time data in shared, collaborative environments. Tele-Immersion will enable people to interact with each other, as well as with computational models, over distance, in the same way teleconferencing provides this collaboration, yet with more than auditory communication. It will also provide easy access to integrated heterogeneous distributed computing environments, whether supercomputers, remote instrumentation, networks, or mass storage devices, using advanced real-time 3D immersive interfaces.
Articles on KurzweilAI.net that refer to Tele-Immersion
Top KurzweilAI.net News of 2001 By Ray Kurzweil andTechnology Fear Factor By and
News Articles that refer to Tele-Immersion
Virtually There: Three-dimensional tele-immersion may eventually bring the world to your deskNet Pioneer Wants New Internet
Related Links
Tele-Immersion (Upenn)Tele-Immersion - Internet2
Research
National Tele-Immersion Initiative
Tele-Immersion (National Tele-immersion Initiative - NTII) will enable users at geographically distributed sites to collaborate in real time in a shared, simulated environment as if they were in the same physical room. This new paradigm for human-computer interaction is the ultimate synthesis of networking and media technologies and, as such, it is the greatest technical challenge for Internet2.
UNC Tele-Imnersion Research
Tele-immersion research at UNC focuses on The Office of the Future, the flagship project for both NTII and STC. The Office will be an immersive environment providing a true sense of local presence to remote participants, an enhanced working environment for collaborators both local and remote, and a new paradigm for human-computer interaction. Currently, we use a wide-field-of-view, single-center-of-projection camera cluster to capture panoramic images for display in the Office. The images are displayed in the Office, in real time, using multiple projectors projecting onto the natural walls of the Office. This display is monoscopic, two dimensional, and perspectively correct for a single position. Our immediate research goal is to display, using our Office set-up, correct, three-dimensional, monoscopic, immersive images for a tracked participant.
Electronic Visualization Laboratory at the University of Illinois
EVL is a graduate research laboratory specializing in virtual reality and real-time interactive computer graphics; it is a joint effort of UIC's College of Engineering and School of Art and Design, and represents the oldest formal collaboration between engineering and art in the country offering graduate degrees to those specializing in visualization.