The CAVE is a multi-person, room-sized, high-resolution, 3D video and audio environment. Four projectors are used to throw full-color, computer-generated images onto three walls and the floor. In the CAVE all perspectives are calculated from the point of view of the user. A head tracker provides information about the user's position. Offset images are calculated for each eye. To experience the stereo effect, the user wears active stereo glasses which alternately block the left and right eye.

Articles on that refer to CAVE

Finishing the Unfinished Revolution By Michael L. Dertouzos
Chapter 1: Engines of Construction By K. Eric Drexler
AI and Sci-Fi: My, Oh, My! By Robert J. Sawyer
The Last Human By Gregory Stock
Top News of 2002 By Ray Kurzweil and Amara D. Angelica

News Articles that refer to CAVE

Canadian Scientists Launch Research 'Holodeck'
Deep Vision: When walls become doors into virtual worlds
New Species Revealed: Tiny Cousins of Humans
2005: The year in biology and medicine
IBM virtual world defies laws of physics
Fishy Sixth Sense: Mathematical Keys To Fascinating Sense Organ

Related Links

Virtual Reality Systems - The CAVE


Electronic Visualization Laboratory at the University of Illinois
EVL is a graduate research laboratory specializing in virtual reality and real-time interactive computer graphics; it is a joint effort of UIC's College of Engineering and School of Art and Design, and represents the oldest formal collaboration between engineering and art in the country offering graduate degrees to those specializing in visualization.