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    Will My PC Be Smarter Than I Am?
by     Raymond Kurzweil

Once we learn how to map the brain and make computers fast enough to simulate it, all bets are off.


Originally published 2000 in Time Magazine. Published on KurzweilAI.net November 9, 2001.

For starters, you should realize that as soon as a computer achieves a level of intelligence comparable to human intelligence, it will necessarily soar past it. A key advantage of nonbiological intelligence is that machines can easily share their knowledge. If I learn French, I can't readily download that learning to you. My knowledge, skills and memories are embedded in a vast pattern of neurotransmitter concentrations and interneuronal connections and cannot be quickly accessed or transmitted.

But when we construct the nonbiological equivalents of human neuron clusters, we will almost certainly include built-in, quick-downloading ports. When one computer learns a skill or gains an insight, it will be able to share that wisdom immediately with billions of other machines.

Let's consider the requirements for a computer to exhibit human-level intelligence, by which I include all the diverse and subtle ways in which humans are intelligent--including musical and artistic aptitude, creativity, the ability to physically move through the world and even to respond to emotion. A necessary (but not sufficient) condition is the requisite processing power, which I estimate at about 20 million billion calculations per sec. (we have on the order of 100 billion neurons, each with some 1,000 connections to other neurons, with each connection capable of performing about 200 calculations per sec.). As Moore's law reaches its limit and computing power no longer doubles roughly every 12 to 18 months (by my reckoning, around 2019), conventional silicon chips may not be able to deliver that kind of performance. But each time one computing technology has reached its limit, a new approach has stepped in to continue exponential growth (see "What Will Replace Silicon?" in this issue). Nanotubes, for example, which are already functioning in laboratories, could be fashioned into three-dimensional circuits made of hexagonal arrays of carbon atoms. One cubic inch of nanotube circuitry would be 1 million times more powerful than the human brain, at least in raw processing power.

More important, however, is the software of intelligence. The most compelling scenario for mastering that software is to tap into the blueprint of the best example we can get our hands on: the brain. There is no reason why we cannot reverse-engineer the human brain and copy its design. We can peer inside someone's brain today with noninvasive scanners, which are increasing their resolution with each new generation. To capture the salient neural details of the human brain, the most practical approach would be to scan it from inside. By 2030, "nanobot" technology should be available for brain scanning. Nanobots are robots that are the size of human blood cells or even smaller (see "Will Tiny Robots Build Diamonds One Atom at a Time?"). Billions of them could travel through every brain capillary and scan neural details up close. Using high-speed wireless connections, the nanobots would communicate with one another and with other computers that are compiling the brain-scan database.

Armed with this information, we can design biologically inspired re-creations of the methods used by the human brain. After the algorithms of a region are understood, they can be refined and extended before being implemented in synthetic neural equivalents. For one thing, they can be run on computational systems that are more than 10 million times faster than the electrochemical processes used in the brain. We can also throw in the methods for building intelligent machines that we already understand. The computationally relevant aspects of individual neurons and neural structures are complicated but not beyond our ability to model accurately. Scientists at several laboratories around the world have built integrated circuits that match the digital and analog information-processing characteristics of biological neurons, including clusters of hundreds of neurons.

By the third decade of the 21st century, we will be in a position to create highly detailed maps of the pertinent features of neurons, neural connections and synapses in the human brain--including all the neural details that play a role in the behavior and functionality of the brain--and to re-create these designs in suitably advanced neural computers. By that time, computers will greatly exceed the basic computational power of the human brain. The result will be machines that combine the complex and rich skills of humans with the speed, accuracy and knowledge-sharing ability that machines excel in.

How will we apply technology that is more intelligent than its creators? One might be tempted to respond, "Carefully!" But let's take a look at some examples.

The same nanobots that will scan our brains will also be able to expand our thinking and our experiences. Nanobot technology will provide fully immersive, totally convincing virtual reality. By taking up positions in close physical proximity to every interneuronal connection coming from all our sense organs (e.g., eyes, ears, skin), the nanobots can suppress all the inputs coming from the real senses and replace them with the signals that would be appropriate for a virtual environment. By 2030, "going to a website" will mean entering a virtual-reality environment. The implant will generate the streams of sensory input that would otherwise come from our real senses, thus creating an all-encompassing virtual environment that will respond to the behavior of our own virtual body (and those of others) in that environment.

This technology will enable us to have virtual-reality experiences with other people--or simulated people--without requiring any equipment not already in our heads. Further, this virtual reality will not be the crude experience one can sample in today's arcade games. It will be as realistic and detailed as real reality. Instead of phoning a friend, you can meet in a virtual cafe in Paris or take a walk on a virtual Mediterranean beach, and it will seem very real. People will be able to have any type of experience with anyone--business, social, romantic, sexual--without having to be in the same place.

Nanobot technology will be able to expand our minds in virtually any imaginable way. Our brains today are relatively fixed in design. Although we do add patterns of interneuronal connections and neurotransmitter concentrations as a normal part of the learning process, the current overall capacity of the human brain is highly constrained, restricted to a mere 100 trillion connections. Since the nanobots will be communicating with one another over a wireless local area network, they can create any set of neural connections, break existing connections (by suppressing neural firing) and create new hybrid (i.e., combined biological and nonbiological) networks, as well as add powerful new forms of nonbiological intelligence. Brain implants based on distributed intelligent nanobots will massively expand our memory and otherwise vastly improve all our sensory, pattern-recognition and cognitive abilities.

We are already using surgically installed neural implants for conditions such as deafness and Parkinson's disease. In 2030 nanobots could be introduced without surgery, essentially by just injecting or even swallowing them. They could also be directed to leave, so the process should be easily reversible. They will be programmable, in that they will be able to provide virtual reality one minute and a variety of brain extensions the next. They will be able to change their configuration and alter their software. Perhaps most important, they will be massively distributed and therefore can take up billions or trillions of positions throughout the brain.

So will computers be smarter than humans? It depends on what you consider to be a computer and what you consider to be human. By the second half of the 21st century, there will be no clear distinction between the two. On the one hand, we will have biological brains greatly expanded through distributed nanobot-based implants. On the other, we will have fully nonbiological brains that are copies of human brains but vastly extended. And we will have a myriad of other varieties of intimate connection between human thinking and the technology it has fostered.

Although some contemporary observers consider the prospect of merging with our technology disconcerting, I believe that by the time we get there, most of us will find it very natural to expand in this way our experiences, our minds and our possibilities.

Copyright (c) 2000 by TIME Inc. Reprinted by Permission. Reproduction of multiple copies of the article is strictly prohibited without permission of TIME.

www.time.com.

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Mind·X Discussion About This Article:

afraid He's right
posted on 12/03/2001 7:54 AM by DOW_TRAY@msn.com

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Wow what an article . I agree this is coming, ... just wonder what God thinks !
Bobby

Re: afraid He's right
posted on 12/04/2001 5:52 AM by joel@digitalspiritualism.org

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God thinks...

"Ahhh yes. Those were the days! - when VR hadn't yet been perfected."

--

What I don't get is...

If Ray thinks all this is possible by 2050, then whey doesn't he think it's already happened?

(see thread "we're digital already")

Or maybe he does?

And this is his way of letting us know...

Joel

Re: afraid He's right
posted on 12/04/2001 4:16 PM by tomaz@techemail.com

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Your logic: 'If in 50 years then also now' - is flawed.

By it - also 50 years ago. 500000 years ago.

Isn't it self-evident???

- Thomas

Re: afraid He's right
posted on 12/04/2001 4:36 PM by joel

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I'm sorry Thomas, I don't understand your comment.

What is self-evident?

In virtual reality, nothing is what it seems. Least of all, "self-evident".

Re: afraid He's right
posted on 12/04/2001 6:25 PM by tomaz@techemail.com

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Oh, I see ... what you mean, now!

To have such a lousy VR - is also extremely unlikely. ;)

- Thomas.

Re: afraid He's right
posted on 12/04/2001 8:37 PM by joel@digitalspiritualism.org

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Sorry, I honestly don't understand you. What are you trying to say?

What's a lousy VR?

There is no such thing as lousy VR.

VR can simulate anything - to any desired level of "quality".

All kinds of stories. Any degree of believability.

If the simulation looks too authentic to be "fake", then it's only because your game player has chosen to make it so "real".

Please elaborate if something is not clear or you do not understand.

Joel

Re: afraid He's right
posted on 12/05/2001 4:10 AM by tomaz@techemail.com

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Sorry I was just wasting your time. And vice versa.

- Thomas

Re: afraid He's right
posted on 01/21/2002 2:57 AM by humm@aol.com

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If we are able to literally scan our brains in 30 years and then create artificial brains that mimic our own. We could very possibly be the first generation to see a sort of imortality. We could slowly phase ourselves out of natural existence and into a virtual existence inside the machines.

Re: afraid He's right
posted on 01/21/2002 7:27 AM by jwayt

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If we are able to literally scan our brains in 30 years and then create artificial brains that mimic our own. We could very possibly be the first generation to see a sort of imortality. We could slowly phase ourselves out of natural existence and into a virtual existence inside the machines.

Ray seems to suggest we will phase machines into our natural existance, integerating them inside our brains--not out. That is a crucial distinction in how one views (and embraces) technology. Isn't technology about integrating our tools into our life, to suit our purposes? This is the oxymoron of "extropianism", perfection from without.

We model reality inside our brains and depend on those models daily. Many of our mistakes can trace directly to shortcomings in our internal virtual reality. Our database fails us for all of the reasons artificial ones do: not current, inaccurate, not detailed, disorganized, too slow to process the detail, etc. So while nanobots will connect us to virtual fantasies, the driving force of development will be to enhance our very practical view of reality.